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> POV 3.5 b 13 icl on WinNT Sp 6 PII 233 with 128 MB
> then it is rendered fine. Any confirmation ?
Confirmed. This bug is breaking most of my newest scenes.
Here's where I met it:
#macro Interpolate (p1,p2,TT)
#local p1x=p1.x;
#local p1y=p1.y;
#local p1z=p1.z;
#local p2x=p2.x;
#local p2y=p2.y;
#local p2z=p2.z;
#local fx = function (T){p1x + T*(p2x-p1x)}
#local fy = function (T){p1y + T*(p2y-p1y)}
#local fz = function (T){p1z + T*(p2z-p1z)}
#local vec = <fx(TT),fy(TT),fz(TT)>;
vec
#end
#local my_vector =
Interpolate (<0,0,0>,<1,1,1>,0.5) ;
--
Jonathan.
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